“Video
Game” – “A Soul’s Journey”
In the beginning, there
was everything. Everything was God-Source and God-Source was love. God-Source…the
vast nonjudgmental white light energy that created everything. After an
eternity, God-Source grew bored. God-Source wondered, “What would it be like to
not be in a world of endless energy? I am what I am…but what am I not?” Atoms,
molecules, and forces gathered together and miraculously, God-Source created
the Big Bang, which kickstarted the creation of our universe. Zillions of
divine sparks were birthed from God-Source and the Big Bang, creating the first
sentient life-forms, electromagnetic spirits. These sparks of white light were
all equal, and all made to be co-creators of God-Source. They served as
God-Sources’ extra eyes and hands, seeing and experiencing what God-Source
could not directly. God-Source needed nothing, for God-Source was the universe
itself. But at the same time, God-Source loved His/Her/Their creations, wanting
to see how much diversity and creativity could be brought to life.
The spirits soon felt
curious, too. What else was out there that wasn’t energy? Like a fish swimming
in the ocean and wondering about the water, the spirits wondered, “what else
could exist?” God-Source discovered that when one spirit was placed into
darkness, their light gradually dimmed, resulting in a sleep-like state of apprehension
and loneliness. But when other spirits came forward and exchanged energy with
it, the formerly apprehensive spirit glowed brighter and stronger than before! This
casual experiment gave God-Source an idea, the grandest, mind-blowing idea in
all of existence. God-Source slowed down nearby energy and realized that over
time, it could become what humans called solid matter. Stars, planets, meteors,
galaxies were formed, and among them, time and space. The spirits primarily
resided in the timeless realm, but could travel through time at will. The
universes were in three states: the physical realm, where opposites and
contrast existed (good/evil, left/right, love/fear, hot/cold etc.), the
spiritual realm where thoughts, feelings, energy, and consciousness
predominated, and the realm of God-Source.
Thus, the Incarnation
Experiment was created.
In the spiritual realm, all lives and all time
periods and all universes existed at once. Spirits could teleport anywhere by
thought, communicate telepathically, merge with each other and become the other
spirit, understand any language, see the energy and auras in every object and
being, know everything from the Akashic Records, and even merge with God-Source.
There were many different realms and planets where spirits could enter. Some
were mental, some were emotional, and some combined mental, emotional, and
physical life. The physical worlds were the hardest, only for brave, very curious
spirits.
Many spirits had no idea
what physical life would be like. They had only heard stories from higher
celestial beings, stories about how the physical world would be opposite to
everything they knew. While mortals couldn’t fathom the godly powers of
spirits, spirits hovered in disbelief at what they heard. A world of things
unpleasant? What was pain, disease, heat and cold? What kind of world had no
love, no instant answers to everything? How would their movement even be
possible in such dense bodies?
But the celestials added
that there would be great things to look forward to as well. While in physical form,
spirits could enjoy what humans called “food” and “drink” and “sex.” The
feelings of the physical bodies could bring great pain but also great pleasure.
They could help other spirits enter physical life through babies and still
experience love for each other.
The spirits were told
that those who decided to incarnate would be guided by spirit guides and loved
ones. Those who entered physical life chose certain other spirits to go with
them. The spirit affinities resulted in soul groups and soul families being
created. The soul families would incarnate together for lifetimes, some good,
some bad and everything in between…but each and every time, they only felt love
and joy for each other back in the spirit world. Some spirits became trees or
plants, others geared toward bugs and animals. Those with more experience could
become aliens in other universes. God-Source gave each spirit free-will and
free-choice…and only wanted three things from them: 1. to love each other and
themselves, 2. To learn and solve problems on their own and 3. to create and
enjoy themselves. God-Source needed no praise nor worship, for God-Source
unconditionally loved everyone simply because of their existence!
Earth was one of the
hardest environments for spirits. And there was one kind of being that was unique
from all the others: the human. Unlike animals and plants, humans evolved to
grow food, build cities, use technology, trade, create, and use their
imagination. (with a little help from their alien and spirit friends on the
other side). But the humans’ rapid evolution and intelligence came with a terrible
price. Humans lost the ability to see and sense their spirit counterparts, and
soon separated themselves from nature. Humans were soon driven by fear, greed,
hate, hierarchies, and a desire for selfish gains. Violence, diseases, crime,
became all the more common as time went on. And unlike every other species, humans
alone were resistant to the process of death.
Like God-Source did with
sending out “spirit sparks,” spirits sent away a spark from themselves, still
connected by a thin energy tendril, when they were about to incarnate. All
their past life personas merged into the new spark. The spark rapidly fell through
a portal down to Earth, accompanied by its spirit guides and ancestors. When
the spark had successfully integrated with and focused on the baby body, the
slowed down energy spark became the soul. The “higher self” spirit remained
connected to it’s soul, but remained in a slowed down energy state…like
suspended animation until the soul left the body and returned to it’s spirit
form.
But there was a catch…for
the majority of souls, their powers and memories of past lives and lives in
spirit form were erased, resulting in a natural amnesia! A few souls retained
memories of their birth and a few past lives, their power breaking through a
bit of the amnesia. But for the most part, the amnesia worked perfectly on
every soul for good reason. For if the soul remembered previous families and
their true home, they’d be too distracted to do what they came to do on Earth
in the first place: to love other people, learn from events, feel sensations,
and rediscover who they truly are. Their amnesia was a blessing in disguise…for
it allowed the soul-human, soul-animal, soul-plant etc. to create their own
reality and use their imaginations and instincts…the thrill of the unknown and
not knowing everything that was not available in the spirit world.
The soul’s powers were
reduced to the powers of their brains and talents. Free will, which was 100% in
spirit form, was reduced to 25% or less for mortals, since the only thing
soul-humans and living things could control were 1. Their bodies and minds (more
or less), and 2. how they reacted to daily events. No other mortal soul could
become that person and read or control their thoughts. Diseases, accidents, appearance,
gender, race, and deaths, though much had been chosen by the soul before birth,
was soon predetermined, beyond the souls’ control in human form. Humans were
often at the mercy of fate, chance, genetics, diseases and other things…but
they could still choose how to learn from events and how to use what they had
to change their lives. A few psychic individuals could still communicate with
spirits and other entities and gain knowledge through meditation and trance.
Spirits and souls
evolved together for eternity. Some of the more “advanced” souls, what humans
call “ascended masters” traveled to Earth to help their mortal brethren. They
knew that it was the destiny of living things and humans to further evolve and
discover their alien and divine origins. It didn’t matter how many lives a soul
had, it was the quality of them. The only indicator of a soul hierarchy was the
“advanced souls” could help more people on Earth at a time and had higher
levels of power. Every soul and spirit had a unique frequency, aura and even a
name, often changing and expanding after the spirit’s accumulation of life experiences.
Souls were not judged as they watched their Life Reviews, for by discovering the
truth about their lives, thy could make any amends and rediscover who they
were.
Although there were dark
souls and aliens who loved to feed off mortal energies and see them fight,
other good aliens and souls manipulated fate to allow humanity to evolve
gradually to match God-Source’s grand timeline. Spirits, loved ones and spirit
guides were not bothered by the mostly oblivious mortals, for the mortals would
turn back into free souls and spirits after death and remember everyone and
everything about their lives.
God-Source decides how
long spirits and souls evolve…and based on the ever-expanding universe,
God-Source has likely determined that evolution would last for eternity.
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Follow
Xian, an immortal soul as they begin their journey on and off the Earth. Beginning
as a divine speck of white light, Xian was created among zillions of other
souls. Xian has lived many past lives so far, one as a caveman, one as a Victorian
woman, a medieval peasant, a Norse warrior, several dogs, a bug, a Roman
general, a marijuana plant, a modern mother, a boy in Spain, a girl in France,
an Egyptian priest, and even several lifetimes as future aliens. But Xian’s not
done yet.
Xian
is getting ready to incarnate to U.S.A. 2075, a year where everyone’s past
lives and Akashic Records are made public for all to see on the Ethernet. Communication
with spirits every day is made a reality thanks to SpiritSpeak devices that
allows people to hear and see their loved ones. Although spirituality and the
afterlife have finally been accepted in society thanks to psychics,
discrimination runs rampant. Devices measure the “spiritual success” of people,
those who’ve had many negative past lives or past lives as evil creatures or “unwanted”
individuals, are not chosen for jobs and benefits. People are judged on their
past lives alongside their current one. Even children brag about the so-called
powers and “superiority” of their spirit guides. Even worse, dark souls have
partnered with dealers, dealers getting money in exchange for dark souls
getting to possess humans to satisfy their former earthly addictions. More
souls consider Earth a vacation spot instead of a place of learning and trial.
This makes many spirit guides upset, resulting in guides gaining the ability to
erase certain memories in sleep.
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Gameplay
Three modes:
Incarnation Mode: person
incarnates into physical life and is able to interact with characters and alter
events to change the story. You can say certain things, nice or mean, to the
characters, perform actions, reckless, cowardly, honorable or neutral, and the
story will change. You will need to locate three different objects in the past
to figure out what is going on in 2075. Your spirit guide won’t appear, but
will give you hints for puzzles via symbols. Interacting with a butterfly, a
cardinal or feather in any realm will allow you to save your game.
Your character can
choose between three avatars, each with their own strengths and weaknesses. You
can’t go into the far future until you advance to a certain level. (Ex. black
man in Russia, higher chance of mental troubles vs white woman in France,
higher chance of disease vs transgender individual in poverty but with a nicer
personality, higher chance of abuse each with certain parents and various likelihood
of diseases and accidents.) Every soul knows that any kind of disease and
accident can happen to them but due to the environment, more likely chance of
certain things happening. But they never know nor choose the exact disease or
accident.
For animal, plant, and
alien incarnations, you travel to different stations with your spirit guide and
as an alien, you can also move up/down levels. (Animals and plants always
remain the same or move up since only humans/aliens have evil tendencies) As an
alien when you reach Level 11, you can choose between various alien races: Pleiadean,
Grey, Reptilian, Andromedian, Lyran, Sirian, Arcturian, etc. You’ll maneuver
spaceships as you fight on good or evil sides of galactic wars.
After every death, a low
church bell will ring, and the scene turns black, either fading to black during
a slow death scene or right away to black after a violent death. God-Source
light appears and gives you the choice to either stay on Earth or crossover.
Earthbound Mode: If you
stay on Earth, a light being spirit guide will follow you. Every once in a
while, the light being will encourage you to cross over and lead you to a
portal or road. You can travel through walls, roofs, and through anything. Clocks
will stop working and you won’t see your reflection in mirrors or in water. You
will see energy and molecules in everything when you zoom in. When you zoom in
on humans, animals, and plants, you will see their energy and hear their
thoughts. Your spirit guide will help you with game controls, show you around
and sometimes give you healing crystals to restore your health. They will also
warn you of dark souls nearby.
Most humans will walk
with a static icon above their heads, meaning they cannot see you. But psychics
will have an open black hole above their heads, and they will communicate with
you. You can earn experience points by helping other souls reach out to loved ones
on Earth. Animals will bark at you and notice you. You can hear their thoughts
and help them out on side-quest missions. You can send messages to mortals and
travel in dreams as they sleep with permission from their spirit guides.
There is a downside,
however, to Earthbound Mode as a human soul: dark souls and negative thought
forms roam freely, and with often slouch in dark places or torment the living
in seances. If dark souls spot you, they will either demand to be left alone or
they may fight with you. Since they can’t be killed, if you win the fight, they
will flee and leave the mortals alone, allowing you to gain experience points.
But if they win and you pass out, you grow closer to becoming evil and it gets
harder to crossover. If you fully become a dark entity and start to get inside
mortal’s heads, you will witness a “game over” scene where you watch time pass
by, Earth being destroyed and your soul family looking sadly at you as dark
music plays. Your spirit guide will shake their head, reminding you that you
should’ve crossed over. God-Source tells you that since most other souls have
completed their mission, you will have to lose your identity and start over.
You are absorbed into the light, a horrific scream follows and the screen turns
black.
Spirit Mode: If you
choose to crossover, you will be greeted by your character’s loved ones and
spirit guide. You will witness a fast replay of all the scenes from Incarnation
Mode. If you complete your mission and were nice enough, you have the
opportunity to further explore the spirit world and travel to other planets. You
can exercise your teleportation powers, create mini-universes, music, and art,
do races and duels with other spirits, defeat evil easier and reincarnate with
more options. You can even create your own avatar and choose any time period to
do a simulated movie.
You can incarnate as
mythical creatures in energy worlds like dragons, mermaids, unicorns and more,
gaining more experience points.
You can also merge with
God-Source and start the game again or undo/redo a past life. But there is
always a chance that even if you’re nice, you die early and don’t move up to
the next level yet (you stay on the same level). The highest level is level 42…and
although it’s easier to advance levels as humans, you are also at risk of moving
down levels or dying earlier.
If you do not complete
your mission or if you died early, you will not be judged. God-Source and
spirit guide will allow you to reincarnate again as a new physical character at
the same level or below, thus you will only have a limited time to explore the
spirit world. If you were too evil, you will have to stay on Earth and complete
side-quests to make amends before crossing over.
You win the game when
the gameplay story is completed after level 42. The victory scene shows you as
a giant spherical “Oversoul” embracing many spirit families, your personas/past
life selves projecting out of your true form and spending time with all the
families at once. At the end, God-Source appears again and says, “Congratulations,
advanced soul! You’ve completed your missions and won, but I’ll remind you that
you are eternal, so your game never ends…except for you, the mortal, playing this
one. You’re always welcome in the spirit world, I’ll see you later!”
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