Monday, December 19, 2022

Afterlife Video Game Idea - "A Soul's Journey"

“Video Game” – “A Soul’s Journey”

 


In the beginning, there was everything. Everything was God-Source and God-Source was love. God-Source…the vast nonjudgmental white light energy that created everything. After an eternity, God-Source grew bored. God-Source wondered, “What would it be like to not be in a world of endless energy? I am what I am…but what am I not?” Atoms, molecules, and forces gathered together and miraculously, God-Source created the Big Bang, which kickstarted the creation of our universe. Zillions of divine sparks were birthed from God-Source and the Big Bang, creating the first sentient life-forms, electromagnetic spirits. These sparks of white light were all equal, and all made to be co-creators of God-Source. They served as God-Sources’ extra eyes and hands, seeing and experiencing what God-Source could not directly. God-Source needed nothing, for God-Source was the universe itself. But at the same time, God-Source loved His/Her/Their creations, wanting to see how much diversity and creativity could be brought to life.

 

The spirits soon felt curious, too. What else was out there that wasn’t energy? Like a fish swimming in the ocean and wondering about the water, the spirits wondered, “what else could exist?” God-Source discovered that when one spirit was placed into darkness, their light gradually dimmed, resulting in a sleep-like state of apprehension and loneliness. But when other spirits came forward and exchanged energy with it, the formerly apprehensive spirit glowed brighter and stronger than before! This casual experiment gave God-Source an idea, the grandest, mind-blowing idea in all of existence. God-Source slowed down nearby energy and realized that over time, it could become what humans called solid matter. Stars, planets, meteors, galaxies were formed, and among them, time and space. The spirits primarily resided in the timeless realm, but could travel through time at will. The universes were in three states: the physical realm, where opposites and contrast existed (good/evil, left/right, love/fear, hot/cold etc.), the spiritual realm where thoughts, feelings, energy, and consciousness predominated, and the realm of God-Source.

 

Thus, the Incarnation Experiment was created.

 

 In the spiritual realm, all lives and all time periods and all universes existed at once. Spirits could teleport anywhere by thought, communicate telepathically, merge with each other and become the other spirit, understand any language, see the energy and auras in every object and being, know everything from the Akashic Records, and even merge with God-Source. There were many different realms and planets where spirits could enter. Some were mental, some were emotional, and some combined mental, emotional, and physical life. The physical worlds were the hardest, only for brave, very curious spirits.

 

Many spirits had no idea what physical life would be like. They had only heard stories from higher celestial beings, stories about how the physical world would be opposite to everything they knew. While mortals couldn’t fathom the godly powers of spirits, spirits hovered in disbelief at what they heard. A world of things unpleasant? What was pain, disease, heat and cold? What kind of world had no love, no instant answers to everything? How would their movement even be possible in such dense bodies?

 

But the celestials added that there would be great things to look forward to as well. While in physical form, spirits could enjoy what humans called “food” and “drink” and “sex.” The feelings of the physical bodies could bring great pain but also great pleasure. They could help other spirits enter physical life through babies and still experience love for each other.  

 

The spirits were told that those who decided to incarnate would be guided by spirit guides and loved ones. Those who entered physical life chose certain other spirits to go with them. The spirit affinities resulted in soul groups and soul families being created. The soul families would incarnate together for lifetimes, some good, some bad and everything in between…but each and every time, they only felt love and joy for each other back in the spirit world. Some spirits became trees or plants, others geared toward bugs and animals. Those with more experience could become aliens in other universes. God-Source gave each spirit free-will and free-choice…and only wanted three things from them: 1. to love each other and themselves, 2. To learn and solve problems on their own and 3. to create and enjoy themselves. God-Source needed no praise nor worship, for God-Source unconditionally loved everyone simply because of their existence!  

 

Earth was one of the hardest environments for spirits. And there was one kind of being that was unique from all the others: the human. Unlike animals and plants, humans evolved to grow food, build cities, use technology, trade, create, and use their imagination. (with a little help from their alien and spirit friends on the other side). But the humans’ rapid evolution and intelligence came with a terrible price. Humans lost the ability to see and sense their spirit counterparts, and soon separated themselves from nature. Humans were soon driven by fear, greed, hate, hierarchies, and a desire for selfish gains. Violence, diseases, crime, became all the more common as time went on. And unlike every other species, humans alone were resistant to the process of death.

 

Like God-Source did with sending out “spirit sparks,” spirits sent away a spark from themselves, still connected by a thin energy tendril, when they were about to incarnate. All their past life personas merged into the new spark. The spark rapidly fell through a portal down to Earth, accompanied by its spirit guides and ancestors. When the spark had successfully integrated with and focused on the baby body, the slowed down energy spark became the soul. The “higher self” spirit remained connected to it’s soul, but remained in a slowed down energy state…like suspended animation until the soul left the body and returned to it’s spirit form.

 

But there was a catch…for the majority of souls, their powers and memories of past lives and lives in spirit form were erased, resulting in a natural amnesia! A few souls retained memories of their birth and a few past lives, their power breaking through a bit of the amnesia. But for the most part, the amnesia worked perfectly on every soul for good reason. For if the soul remembered previous families and their true home, they’d be too distracted to do what they came to do on Earth in the first place: to love other people, learn from events, feel sensations, and rediscover who they truly are. Their amnesia was a blessing in disguise…for it allowed the soul-human, soul-animal, soul-plant etc. to create their own reality and use their imaginations and instincts…the thrill of the unknown and not knowing everything that was not available in the spirit world.

 

The soul’s powers were reduced to the powers of their brains and talents. Free will, which was 100% in spirit form, was reduced to 25% or less for mortals, since the only thing soul-humans and living things could control were 1. Their bodies and minds (more or less), and 2. how they reacted to daily events. No other mortal soul could become that person and read or control their thoughts. Diseases, accidents, appearance, gender, race, and deaths, though much had been chosen by the soul before birth, was soon predetermined, beyond the souls’ control in human form. Humans were often at the mercy of fate, chance, genetics, diseases and other things…but they could still choose how to learn from events and how to use what they had to change their lives. A few psychic individuals could still communicate with spirits and other entities and gain knowledge through meditation and trance.

 

Spirits and souls evolved together for eternity. Some of the more “advanced” souls, what humans call “ascended masters” traveled to Earth to help their mortal brethren. They knew that it was the destiny of living things and humans to further evolve and discover their alien and divine origins. It didn’t matter how many lives a soul had, it was the quality of them. The only indicator of a soul hierarchy was the “advanced souls” could help more people on Earth at a time and had higher levels of power. Every soul and spirit had a unique frequency, aura and even a name, often changing and expanding after the spirit’s accumulation of life experiences. Souls were not judged as they watched their Life Reviews, for by discovering the truth about their lives, thy could make any amends and rediscover who they were.

 

Although there were dark souls and aliens who loved to feed off mortal energies and see them fight, other good aliens and souls manipulated fate to allow humanity to evolve gradually to match God-Source’s grand timeline. Spirits, loved ones and spirit guides were not bothered by the mostly oblivious mortals, for the mortals would turn back into free souls and spirits after death and remember everyone and everything about their lives.

 

God-Source decides how long spirits and souls evolve…and based on the ever-expanding universe, God-Source has likely determined that evolution would last for eternity.  

 

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Follow Xian, an immortal soul as they begin their journey on and off the Earth. Beginning as a divine speck of white light, Xian was created among zillions of other souls. Xian has lived many past lives so far, one as a caveman, one as a Victorian woman, a medieval peasant, a Norse warrior, several dogs, a bug, a Roman general, a marijuana plant, a modern mother, a boy in Spain, a girl in France, an Egyptian priest, and even several lifetimes as future aliens. But Xian’s not done yet.

 

Xian is getting ready to incarnate to U.S.A. 2075, a year where everyone’s past lives and Akashic Records are made public for all to see on the Ethernet. Communication with spirits every day is made a reality thanks to SpiritSpeak devices that allows people to hear and see their loved ones. Although spirituality and the afterlife have finally been accepted in society thanks to psychics, discrimination runs rampant. Devices measure the “spiritual success” of people, those who’ve had many negative past lives or past lives as evil creatures or “unwanted” individuals, are not chosen for jobs and benefits. People are judged on their past lives alongside their current one. Even children brag about the so-called powers and “superiority” of their spirit guides. Even worse, dark souls have partnered with dealers, dealers getting money in exchange for dark souls getting to possess humans to satisfy their former earthly addictions. More souls consider Earth a vacation spot instead of a place of learning and trial. This makes many spirit guides upset, resulting in guides gaining the ability to erase certain memories in sleep.

 

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Gameplay

Three modes:

Incarnation Mode: person incarnates into physical life and is able to interact with characters and alter events to change the story. You can say certain things, nice or mean, to the characters, perform actions, reckless, cowardly, honorable or neutral, and the story will change. You will need to locate three different objects in the past to figure out what is going on in 2075. Your spirit guide won’t appear, but will give you hints for puzzles via symbols. Interacting with a butterfly, a cardinal or feather in any realm will allow you to save your game.

 

Your character can choose between three avatars, each with their own strengths and weaknesses. You can’t go into the far future until you advance to a certain level. (Ex. black man in Russia, higher chance of mental troubles vs white woman in France, higher chance of disease vs transgender individual in poverty but with a nicer personality, higher chance of abuse each with certain parents and various likelihood of diseases and accidents.) Every soul knows that any kind of disease and accident can happen to them but due to the environment, more likely chance of certain things happening. But they never know nor choose the exact disease or accident.

 

For animal, plant, and alien incarnations, you travel to different stations with your spirit guide and as an alien, you can also move up/down levels. (Animals and plants always remain the same or move up since only humans/aliens have evil tendencies) As an alien when you reach Level 11, you can choose between various alien races: Pleiadean, Grey, Reptilian, Andromedian, Lyran, Sirian, Arcturian, etc. You’ll maneuver spaceships as you fight on good or evil sides of galactic wars.

 

After every death, a low church bell will ring, and the scene turns black, either fading to black during a slow death scene or right away to black after a violent death. God-Source light appears and gives you the choice to either stay on Earth or crossover.

 

Earthbound Mode: If you stay on Earth, a light being spirit guide will follow you. Every once in a while, the light being will encourage you to cross over and lead you to a portal or road. You can travel through walls, roofs, and through anything. Clocks will stop working and you won’t see your reflection in mirrors or in water. You will see energy and molecules in everything when you zoom in. When you zoom in on humans, animals, and plants, you will see their energy and hear their thoughts. Your spirit guide will help you with game controls, show you around and sometimes give you healing crystals to restore your health. They will also warn you of dark souls nearby.

 

Most humans will walk with a static icon above their heads, meaning they cannot see you. But psychics will have an open black hole above their heads, and they will communicate with you. You can earn experience points by helping other souls reach out to loved ones on Earth. Animals will bark at you and notice you. You can hear their thoughts and help them out on side-quest missions. You can send messages to mortals and travel in dreams as they sleep with permission from their spirit guides.

 

There is a downside, however, to Earthbound Mode as a human soul: dark souls and negative thought forms roam freely, and with often slouch in dark places or torment the living in seances. If dark souls spot you, they will either demand to be left alone or they may fight with you. Since they can’t be killed, if you win the fight, they will flee and leave the mortals alone, allowing you to gain experience points. But if they win and you pass out, you grow closer to becoming evil and it gets harder to crossover. If you fully become a dark entity and start to get inside mortal’s heads, you will witness a “game over” scene where you watch time pass by, Earth being destroyed and your soul family looking sadly at you as dark music plays. Your spirit guide will shake their head, reminding you that you should’ve crossed over. God-Source tells you that since most other souls have completed their mission, you will have to lose your identity and start over. You are absorbed into the light, a horrific scream follows and the screen turns black.  

 

Spirit Mode: If you choose to crossover, you will be greeted by your character’s loved ones and spirit guide. You will witness a fast replay of all the scenes from Incarnation Mode. If you complete your mission and were nice enough, you have the opportunity to further explore the spirit world and travel to other planets. You can exercise your teleportation powers, create mini-universes, music, and art, do races and duels with other spirits, defeat evil easier and reincarnate with more options. You can even create your own avatar and choose any time period to do a simulated movie.

 

You can incarnate as mythical creatures in energy worlds like dragons, mermaids, unicorns and more, gaining more experience points.

 

You can also merge with God-Source and start the game again or undo/redo a past life. But there is always a chance that even if you’re nice, you die early and don’t move up to the next level yet (you stay on the same level). The highest level is level 42…and although it’s easier to advance levels as humans, you are also at risk of moving down levels or dying earlier.

 

If you do not complete your mission or if you died early, you will not be judged. God-Source and spirit guide will allow you to reincarnate again as a new physical character at the same level or below, thus you will only have a limited time to explore the spirit world. If you were too evil, you will have to stay on Earth and complete side-quests to make amends before crossing over.

 

You win the game when the gameplay story is completed after level 42. The victory scene shows you as a giant spherical “Oversoul” embracing many spirit families, your personas/past life selves projecting out of your true form and spending time with all the families at once. At the end, God-Source appears again and says, “Congratulations, advanced soul! You’ve completed your missions and won, but I’ll remind you that you are eternal, so your game never ends…except for you, the mortal, playing this one. You’re always welcome in the spirit world, I’ll see you later!”


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